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NVIDIA Introduces GeForce Grid: Cloud Gaming on a Distributed GPU
NVIDIA has finally stopped talking about how it is going to use Kepler accelerators in the cloud – now the CEO Jen-Hsun Huang has told the public that distributed GPUs will be used to render and stream video games from the web to computers. lacking graphic power.
To solve this problem, the company has teamed up with the Gaikai cloud gaming service. NVIDIA claims GeForce Grid GPU cloud clusters can reduce latency in streaming games by up to 10 milliseconds, enabling fast, real-time video capture and encoding in a single pass. The improved Gaikai service reportedly will be available on TVs, tablets and smartphones running Android and iOS.
Gaikai’s David Perry took the stage during the announcement to demonstrate how the technology works. The company announces that it is working in partnership with NVIDIA to create content for the GeForce Grid. Perry showed off yet unreleased first-person action movie Hawken, running on ASUS Transformer Prime tablet. David Perry played against an opponent running the same game on an LG Cinema TV without the need for an external console. Jen-Hsun Huang pointed to the network cable connected to the TV, noting that in this case, this cable is the game console.
One of the important aspects of the GeForce Grid demo is that all complex computing is done in the cloud, and players can run games on devices of varying capacities. During the demonstration, a cloud server was used, remote from the client systems at a distance of 16 kilometers, but the gameplay took place, according to the impressions of the journalists of the resource The Verge, without much delay, as if on a local system.
Following the presentation, Jen-Hsun Huang announced details about the GeForce Grid: “Usually, the picture from the frame buffer is copied and transferred to the processor for compression and further streaming, in our case, the compressed video stream is output directly from the GPU, which will save time for encoding the stream, not speaking of copy time. Compression and streaming in parallel… We thereby reduce a couple of hundred milliseconds of latency, providing the same performance and responsiveness as a game console. “.
In addition to Gaikai, NVIDIA has partnered with Ubitus and Playcast, two other streaming game providers. Also from the outset, NVIDIA’s initiative was supported by game developers such as Epic, Capcom and THQ. Unfortunately, despite the availability of technologies and partners from NVIDIA, data on the possible launch time of the GeForce Grid for a wide range of consumers has not yet been reported. It is also worth noting that, despite minimizing server-side latency, the client system will still need a very fast and stable Internet connection, as is the case today with Gaikai or OnLive. While this is achievable only in large cities, and even then not for everyone.
- NVIDIA Revenue Beat Analysts’ Quarterly;
- Adobe launched the cloud service Adobe Creative Cloud;
- GeForce GTX 680M may come out in June;
- Samsung buys cloud-based media service mSpot;
- NVIDIA GeForce GTX 670: the little sister of the flagship.
- nvidia.com, theverge.com