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PUBG Developers Promise Significant Optimizations for PC Performance
The PlayerUnknown’s Battlegrounds PC development team has pledged to be more receptive to player issues, especially in the area of long-standing performance issues, they reported in a recent large community post. PUBG Corp. acknowledged that she paid little attention to performance optimization, focusing on new content creation and a number of other issues.
The studio will now prioritize performance, server-side optimizations and the issue of cheating. Some of the most serious performance bottlenecks are client-side. For example, vehicles that produce too many effects when moving around the map. Also, existing methods of processing light effects also greatly affect the frame rate. The team is working on these two areas now. There is also a longer list of optimizations that the developers have planned for the client side of the game – they will all come to players as soon as they are ready, without waiting for major updates.
Optimization of characters in the following areas:
- a mechanism for processing the movements of opponents that the player cannot see;
- parkour and animation – this should solve some of the problems of screen twitching on low-power PCs;
- the process of rendering the character model to prevent small problems with frame rate drops;
- character movements and animation during parachute jumps, when several players use a parachute at the same time;
- animation of the parachute at the beginning of the match.
- the game will simplify the handling of the movements of distant vehicles and players inside them;
- stopped vehicles will not load the processor.
Optimization of loading and stability:
- basic structures of Miramar and Sanhok maps to improve loading speed;
- loading a physical texture when streaming a level, which should fix problems with screen twitching;
- game crash problem caused by some level streaming processes.
- more simplified visualization of many distant objects;
- optimization of the replay system;
- solution to the problem of frequency drop at high gain.
In addition, on the server side, the developer will reduce the number of desynchronization problems. The network code of the game will be optimized to better broadcast the movements of the players and increase the speed of data transfer from the server, as well as eliminated situations where items appeared late for some players.
Updating the network code should make it more efficient when handling object updates. This will reduce the number of updates of some elements that send unnecessary requests to the server – because of this, sometimes players face lower frame rates and other problems, although nothing happens next to them. Also, the server now quickly and ineffectively updates frames on vehicles and character models – when this is fixed, a number of problems with the physics of technology should disappear.
PUBG Corp. says cheaters are now banned within hours of using a cheat or exploit, and the developers promise to continue their “aggressive” anti-cheat measures. Finally, the studio has confirmed that Sanhok (which promises to be the prettiest in the game) will be released before the end of June, followed by exclusive vehicles and weapons. Indoor tricycle (below) called Tukshai.