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Dragon Age: Inquisition Creator Admits The Game World Was “A Little Empty”29.05.20221 [10:02],
Evgeny Mirkin

RPG Dragon Age: Inquisition Released November 2021. She won critical acclaim and was commercially successful. The project received several Game of the Year awards. And the start of the “Inquisition” became the most successful in the history of Bioware. However, the downsides of the open world became more noticeable a few months later when CD Projekt RED released The Witcher 3: Wild Hunt. Mike Laidlaw, lead designer of the first two Dragon Age and creative director of Dragon Age: Inquisition, gave an interview to Eurogamer, where he spoke about it.

Mike Laidlaw left Bioware in October 20021. He worked in the studio for 14 years and has been involved in a variety of games, including Jade Empire, Mass Effect and Sonic Chronicles: The Dark Brotherhood. In a recent interview, Mike admitted that the open world of Dragon Age: Inquisition was a bit empty and in hindsight, he would have made it more like The Witcher 3: Wild Hunt, with deep and fun side missions. “We admitted that it was a little empty,” he said.

“I love how The Witcher 3 is more cinematic and more sophisticated in presenting stories in this open world, designed to make players react to them in a very positive way. Whereas in our case it felt like there were two phases in the game: there were such moments in the open world – again, the writers did a great job of theming each zone, – [for example, this story] about the missing expedition, and there were many notes about it but the tension was on a whole different level than [that mission] when you went back in time and rescued Leliana from Redcliffe. It was very cinematic. So I think the inconsistency was a little annoying, ”said Mike Laidlaw.

According to him, the development budget for Dragon Age: Inquisition was not balanced so that everything could be done properly. If Mike could see the future and what The Witcher 3: Wild Hunt has proposed, then things might have been different. The former Series Leader also commented on the cut features shown in the PAX Prime 2021 demo.

“I’m really, really sorry that some of the features of the PAX demo eventually had to be cut. I feel really bad about it … This is the reality of development, continues Mike Laidlaw. – This is the reality [when you create a game] on five platforms, two of which are significantly older than the rest. We had some really good ideas, and I wanted to see them, but at the same time they were not fleshed out and tested enough. “.

The next Dragon Age is already in development. But at the moment Bioware is focused on Anthem, which will be released before the end of March 2021, so don’t expect a fantasy RPG very soon.

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