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Take-Two’s severity may leave Los Santos and Rapture without Los Santos and Rapture Atlas
On May 18, designer and screenwriter Konstantinos Dimopoulos and artist Maria Kallikaki announced the start of fundraising for the creation of an atlas with city maps from video games at the Unbound site. The box office is progressing well, but at the end of last week, the authors faced unexpected difficulties. Take-Two Interactive Software, which owns Rockstar Games and 2K Games, demanded that any mention of Los Santos (Grand Theft Auto V) and Rapture (BioShock) be removed.
“We are sorry to inform you that following a request from Take-Two Interactive Software, parent company of Rockstar Games, we have decided to remove any mention of Grand Theft Auto V, Los Santos and BioShock from the campaign and updates,” wrote the authors. – We believe that this action was taken as a preventive measure and without understanding our intentions, but to carry it out is the only way to guarantee the continuation of fees and avoid legal risks at the same time. We will continue negotiations with Take-Two Interactive Software in the hope that we can clarify the situation and resolve the issue. “.
According to the creators, the atlas contains exclusively original materials and they had no intention to violate intellectual property rights. Until they reach a compromise with the publisher (if they succeed at all), the project blog will not mention Grand Theft Auto and BioShock.
The two-hundred-page Virtual Cities: An Atlas & Exploration of Video Game Cities will feature full-color maps of more than forty “most impressive, exciting and important” cities in the “new digital geography”, as well as more than a hundred sketches and comments, numbering over 50 thousand. words. Accompanying texts will help you learn about the history of cities, their atmosphere, design features and geography. The Atlas is addressed to “all cartography and fictional worlds lovers, artists, game designers, everyone involved in the creation of virtual worlds, as well as those who play video games and appreciate them”.
Maps are compiled using traditional and modern cartographic methods that allow you to reconstruct virtual cities, taking into account the disproportionate scale, as well as restore missing details and fragments.
The atlas will include maps of such cities from cult games as City-17 (Half-Life 2), “voodoo” New Orleans (Gabriel Knight), Rubakawa (Grim Fandango), Midgar (Final Fantasy VII), New Vegas (Fallout) and Silent Hill from the series of the same name. Also promised are Anor Londo (Dark Souls), Kamuro-cho (Yakuza), Hong Kong (Shadowrun), Fallen London (Sunless Sea), Dishonored, City (Thief), London (Assassin’s Creed Syndicate) and Citadel (Mass Effect). Less famous ones are also claimed, such as Antesher from Ant Attack from 1983, one of the first isometric action games with true 3D graphics, and Lizard Breath from the action adventure It Came From the Desert from 1989, inspired by the B films of the fifties.
One of the articles of the atlas dedicated to City-17 is available as an introductory.
At the time of writing, Virtual Cities has 74% funded. More than 700 donors took part in the campaign. All those who donated at least £ 10 will receive a digital copy of the atlas, and a hardcover edition will have to pay at least £ 25. The timing of the book’s sale is not determined.