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Vokabulantis platformer with puppet animation and photogrammetry raised the required amount on Kickstarter
12.04.2021 [14:43],
Konstantin Khodakovsky

Back in 20221, we wrote about the unusual platformer Vokabulantis, about which almost nothing has been heard since then. But in March of this year, the developers launched a crowdfunding program on Kickstarter, which was crowned with success – the required amount of € 70,000 has already been raised and exceeded (however, fundraising is still ongoing until April 16).

Vokabulantis has something special: at first glance, the project does not look like a video game at all – it boasts handmade dolls made in the spirit of cartoons like Coraline in the Land of Nightmares or The Nightmare Before Christmas. The approach is clearly unusual and I would like the authors to succeed.

Vokabulantis is a cooperative game about Karl, a young girl with long braids and a red hooded cloak, and Kurt, a short-haired young man wearing a down green jacket. Both are mouths out. It wasn’t always this way. Just at the moment when Karla and Kurt are about to confess their romantic feelings to each other, they find themselves without mouths and in Vokabulantis – a huge and deserted place. They must break out of this trap and regain their speechlessness.

Since 20221, the developers from the Kong Orange team, who created Felix the Reaper, and the Danish animation puppet studio Wired Fly Animations have been involved in the game. Kong Orange founder and CEO Esben Kjær Ravn actively posts updates on Kickstarter and answers contributors’ questions.

“The third and less public pillar of our project, besides the animators at Wired Fly Animations and my game studio Kong Orange, is poet and artist Morten Søndergaard,” said Mr. Ravn. – He dealt with these topics as an artist, he worked on them for many years “.

Since the 1990s, Sendergaard has been a renowned artist in Denmark, and one of his most notable installations is called Ordapoteket, a poetic work comparing the structure of language to pharmaceutical products. It consists of 10 boxes of medicines, labeled with different parts of speech – such as a verb, preposition, or adjective – and containing instructions for their recommended use. This is a statement on the topic of consumption and language, as well as a rather effective image.

The creators call Vokabulantis partly visual poetry, a frame-by-frame puppet cartoon, and partly a game. Her strange world is the result of the aforementioned trilateral cooperation.

Morten ran into Johan of Wired Fly Animations one day and they thought it would be great to do something more emotional in a traditional narrative sense. They decided to make an animated film, – said Esben Kier Ravn. – This is a love story between two children who went in search of adventure in Vokabulantis. Luckily, they decided it had to be a game at some point because they wanted immersion and the ability to actually find themselves inside a fantasy world… Then they asked me to join the project. I was very lucky”.

Vokabulantis is created by hand, like traditional puppet animation: figurines and decorations are made of clay, fabric, wire and paint, but all this is then transferred to a virtual environment using photogrammetry technologies. Developers take incredibly detailed photos of items and characters and then import them into the Unity game engine. There, Kong Orange specialists can scale the world as needed, while retaining the ability to make small adjustments – a necessary aspect of building a platformer.

As a result, the game combines both traditional frame-by-frame and fully computer animation, with the developers striving to achieve the perfect balance between these components. On April 16, the Vokabulantis Kickstarter fundraising campaign will end, but the game itself should be released in late 2024. The project will be released at least on Steam.

By the way, we recently wrote about a project similar in approach, Harold Halibut, the launch of which on Steam should take place earlier.

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