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Microsoft says true RDNA 2 architecture is only on Xbox Series X and S. But what about the PlayStation 5?
Immediately after the long-awaited presentation of AMD Radeon RX 6000 graphics cards, Microsoft posted on the official blog a note written by technologist Andrew Goossen and director of program management Jason Ronald. They argue that the Xbox Series S and X should be considered the same true embodiment of the RDNA 2 architecture as AMD’s new graphics cards.
In the article, Microsoft congratulated AMD on the announcement, but also said something more interesting: the company highlighted that the Xbox Series S and X consoles are the only next generation consoles that fully support the AMD RDNA 2 architecture. In other words, there was a clear allusion to the inferiority of the Sony PlayStation 5 in this regard:
“We here on the Xbox team would like to congratulate our wonderful partners at AMD on today’s announcement of the Radeon RX 6000 Series RDNA 2 GPUs. …The long-term strategic relationship between Xbox and AMD over the past 15 years, starting with the Xbox 360, has been at the heart of the Xbox Series X and S. With the upcoming launch of new consoles on November 10, based on the latest AMD Zen 2 and RDNA 2 architectures, we will introduce the next generation of games, delivering levels of power, performance and compatibility never seen before in consoles.
Xbox Series X and S are the only next-gen consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today. … Early in the development of the Xbox Series X and S, we knew we were laying the groundwork for the next decade of gaming innovation and performance on consoles, PCs and the cloud. To realize this vision, we wanted to use all the features of RDNA 2 in our hardware from day one. Through close collaboration and partnerships between Xbox and AMD, we’ve not only delivered on that promise, but gone further with additional next-generation innovations, such as hardware-accelerated machine learning capabilities to improve NPC intelligence, more realistic animations, and improved image quality through these. technologies as super-resolution based on machine learning.
In an effort to put the interests of gamers and developers first, we decided to wait for the most advanced technologies from our partners at AMD before finalizing our architecture. Now, with the upcoming release of the Xbox Series X and S and the new AMD Radeon RX 6000 series GPUs, developers have a common set of next-generation productivity tools and capabilities that will enable them to create innovative gaming experiences on both consoles and PCs. “.
The article does not specify exactly which RDNA 2 features will only be available on Microsoft’s next generation consoles. However, one can speculate a little: it is known that Sony, for example, never mentioned the use of something like Variable Rate Shading (VRS) in the PlayStation 5. On the other hand, it is possible that the Japanese company simply created its own solution instead of using standard functionality from AMD.
Later this week, I’ll have @jronald on the podcast to talk more about Xbox Series X | S using the full RDNA2 integration. https: // t.co / NhiWMFw9Nd
– Larry Hryb (@majornelson) October 28, 2021
Larry Hryb will share details of Microsoft’s collaboration with AMD to implement RDNA 2 architecture on the Xbox Series S and X consoles on this week’s podcast featuring Jason Ronald. Xbox Series X and S will be released on November 10.