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AMD is preparing an open cross-platform alternative to NVIDIA DLSS
While NVIDIA focused on RTX (NVIDIA Ray Tracing) and DLSS (Deep Learning Super Sampling) technologies when launching GeForce Ampere, AMD focused more on raw performance, lower power requirements and groundbreaking memory technology in RDNA 2-based graphics cards. However, this does not mean that AMD is not going to promote similar technologies.
During yesterday’s announcement, there were no details about AMD’s response to NVIDIA DLSS, a smart scaling technology that uses machine learning to dramatically improve graphics card performance by simply “recreating” a low-resolution AI image that has never been rendered by a graphics card. Sometimes this leads to an even more detailed and sharper picture than the native resolution.
At the AMD Radeon RX 6000 announcement, Scott Herkelman said, “We’re always looking to help developers with new initiatives and are already working on an ultra-high resolution feature to empower gamers to improve performance when using ray tracing.”. It’s unclear if the upcoming ultra-high resolution feature will only work with ray tracing enabled, or if it’s more like two separate technologies that can be enabled separately, as in the case of NVIDIA DLSS.
DirectX 12 Ultimate and AMD FidelityFX Features
Tom Warren of The Verge was able to get more information on this ultra-high resolution technology:
“While AMD promises to clash with NVIDIA in 4K gaming and beyond, the big gap in the upcoming battle is the lack of a DLSS equivalent. NVIDIA AI-powered Super Scaling technology transforms the games that support it with superior picture quality and higher frame rates simply by activating this feature.
But AMD informed me that they have a new super-scaling feature in their testing that is designed to improve performance during ray tracing. The company promises that its technology will be open and cross-platform, that is, it can appear on the next generation consoles – PlayStation 5, Xbox Series X and S. AMD is working with a number of partners on this technology and looks forward to strong industry support. Unfortunately, the technology will not be ready by the time the three new Radeon RX 6000 series cards are launched. “.
Microsoft Slide on Xbox Series X and S
While AMD has clearly stated this feature as part of FidelityFX technology, Tom Warren claims it will be open and cross-platform. It is difficult to imagine NVIDIA supporting FidelityFX smart scaling, so it can be assumed that this technology is more likely to become part of Microsoft DirectML.
Microsoft Slide on Xbox Series X and S
Xbox Series X & S Precisely Support ML Acceleration. Tensor cores of the future console require a very small die area, but at the same time can provide a performance increase of 3-10 times, as reported in the Microsoft slide. DirectML Super Resolution is a Microsoft technology that was showcased back in 2021 at the Game Developers Conference. It can provide higher frame rate and lower latency.