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A slide was found where AMD advertises ray tracing for the Radeon RX 6800 XT: more than 60 FPS in Metro Exodus at 1440p
At the disposal of the VideoCardz resource was a slide from the presentation of AMD, which it will publish tomorrow along with the launch of its Radeon RX 6800 series graphics accelerators. The slide shows diagrams of the performance of the Radeon RX 6800 XT video card in five games with support for DXR (ray tracing) technology at a resolution of 2560 × 1440 pixels.
According to the source, the performance test of the Radeon RX 6800 XT video card was carried out on a system with a Ryzen 9 5900X processor and 16 GB of DDR4-3200 RAM at maximum image quality settings. So, in Battlefield V, the average result of the Radeon RX 6800 XT is 70 fps; in Call of Duty Modern Warfare, the map shows an average of about 95 fps; in Crysis Remastered – about 90 frames / s; in Shadow of the Tomb Raider – an average of 82 fps. This video card model demonstrates the lowest average value in Metro Exodus – 67 fps.
AMD will not stop at gaming tests and will also show a comparison of the performance of the Radeon RX 6800 XT and Radeon VII in creative applications. According to VideoCardz, the company will release dedicated plugins to leverage hardware ray tracing acceleration capabilities in applications such as Blender (including Cycles), as well as Houdini and Autodesk Maya.
As an example, the source gives the following results: using the Radeon ProRender 2 plugin.five.17 for Blender 2.90 Radeon RX 6800 XT renders The Junk Shop scene up to 49% faster, the Barcelona Pavilion scene up to 60% faster, the Car Demo renders up to 62% faster and the Classroom scene up to 68% faster. All these demoscenes can be downloaded from the official Blender website.
As part of the presentation, AMD will also confirm that it is developing FidelityFX Super Resolution technology (this is the official name of the technology). It is analogous to NVIDIA DLSS (Deep Learning Super Sampling). Unfortunately, the company will not go into details yet, but it will indicate that it is working with game developers to adapt it in game projects.
Recall that for the DLSS technology, NVIDIA uses tensor cores of video cards of the Turing and Ampere generation, with the help of which the image on the screen is drawn at a low resolution, and then artificially scaled to a higher resolution using machine learning algorithms.