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The Creator of Gears of War and LawBreakers May Return to the Gaming Industry with a Small Indie Project
Game Designer Cliff Bleszinski shares details of Boss Key Productions collapse on Facebook and hints that he may still return to game development in the future. Recall that he was involved in the creation of the Gears of War and Fortnite series before leaving Epic Games and opening his own studio.
Blesinski’s Boss Key Productions shut down in 20221 after disastrous multiplayer shooters LawBreakers and Radical Heights. According to the developer, he will soon release a book with his autobiography, but he decided to publish some of its sections on Facebook. The chapters about Boss Key Productions were difficult for him, because they reminded of all the mistakes he faced in more than three years. But it was still a “therapeutic” process.
The developer connects the failure of his studio with many problems: “When a plane crashes, there is often a whole cascade of problems leading to a crash.”. In his opinion, the main reason for the failure of the heroic shooter LawBreakers was the scope. Blesinski admitted that the studio should have started with a small independent project before moving on to such a game. He wrote that he insisted on a simple arena shooter like Unreal Tournament and Quake 3, but allowed the team to do more because “at the time, all studios were very obsessed with MOBAs.”. Blesinski tried to avoid comparisons with Overwatch, but his art style, interesting abilities and characters “were clearly not enough”.
The former head of Boss Key Productions also mentioned the mistake with the choice of the platform. He now believes that LawBreakers should have been released on the Xbox One, not the PlayStation 4, since he had a well-established fan base on the Microsoft console. Also, Blesinski was not sure whether to make the game shareware or sell it for $ 29.99 (he chose the second option).
Additional difficulties arose due to the fact that too much attention was riveted on LawBreakers, and the game was released with little content. And when it came to launch, marketing from publisher Nexon “was lackluster, to put it mildly.”.
About Radical Heights, Blesinski said that the shooter was promising, but at the same time not unique enough against the competition.
And despite the fact that Blesinski has previously stated that he will never make games again, it seems that he changed his mind. “I have some ideas, so let’s see,” he wrote. – These days I am madly in love with small games. The success of Fall Guys and Among Us gives me hope that not all games need to be AAA, with a $ 100 million budget and rework that destroys families and mental health. “.
He also mentioned The Touryst and recalled the success of Minecraft: “Games like this give me confidence that one day I can dive into business again, if only slowly and carefully.”.