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Bigger is not always better: Sony rejects gigantic but “terribly boring” Horizon Zero Dawn prototype
thirty.05.20221 [17:35],
Yulia Pozdnyakova

Horizon Zero Dawn, an action-adventure game released last year, became one of the best-selling PlayStation 4 exclusives, but initially, Sony strongly doubted its success. Angie Smets, executive producer of the project, spoke about what the publisher and testers did not like the early prototypes at the Swedish conference Nordic Game Conference 20221.

Initially, the team created just a giant world: according to Smets, it was more than World of Warcraft, The Elder Scrolls V: Skyrim, Grand Theft Auto V and Grand Theft Auto: San Andreas combined. Then the creators thought more about the scale of the game than about the gameplay, and the development came to a standstill. The studio had to hold special meetings to find a new direction.

Two years later, the prototype was shown to the publisher, and Sony management expressed doubts about the need for such a huge world, the feasibility of the task and the attractiveness of the game for gamers. “We did not expect this, because at that moment we ourselves did not understand where the game’s weak points were,” Smets said.

The reaction to the official announcement at E3 2021 was very positive. New problems started later when the studio started inviting people to test. They called the game “scary boring”. After that, Guerrilla Games decided to rework some aspects and conduct new internal playtests. Fortunately, the developers managed to save the game – critics praised the action for the variety of the world and addictive gameplay.

It is curious that the prototype Horizon Zero Dawn was presented by Sony along with an early version of a certain action game Dark Silence, but the former interested the company more.

Horizon Zero Dawn released in North America on February 28, 20021. In November, the only DLC appeared – The Frozen Wilds. By February of this year, worldwide sales of the game reached 7.6 million copies, making it the best-selling game under the new license for the PlayStation 4. Horizon Zero Dawn has won numerous awards, including the BAFTA Game Awards and Game Critics Awards for New Intellectual Property Game of the Year.

In April, Game Informer Narrative Director John Gonzalez spoke to Game Informer about a possible sequel. According to him, if a sequel appears, it will have an equally exciting story and even more mechanical lizards. The criticism of the first part, as he noted, will be the starting point for developers.

The studio spoke in detail about the difficulties of development in a postmortem at Game Developers Conference 20221 in March. The recording of the one-hour event can be viewed below.

Developers of the RPG Cyberpunk 2077 proudly talk about the impressive scale of the world. According to visual effects artist Jose Teixeira, the map will “significantly” exceed the size of the one in The Witcher 3: Wild Hunt (in the third part of the series, the world is 35 times larger than in The Witcher 2: Assassins of Kings, and one and a half times more than in Grand Theft Auto V). But if Guerrilla Games, previously engaged only in shooters, first tried themselves in the open-world action genre, then CD Projekt RED has enough experience not to make such mistakes.

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